In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. The effect does nothing if the country exists. Defines the effects that would be executed on the unit leader when the trait is added. Adds the specified brigades to first available slots of specified columns to the template (if possible). Optional, defaults to the icon of the most common sub-unit within. Sets the specified amount of political power for the current scope. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. Sets the strength of the garrison in the specified state. Removes an operation token from the country. var = If provided, the id of the entity will be stored using this variable. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Print out all console commands or a specific command description. 2nd: set_ruling_party fascism. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Multiple can be defined.technology = Which technology the bonus applies to. Optional. How do I change a leader picture and the leaders name? : r/hoi4 - reddit trait = The trait to add. target_province = ideology = The ideology type of the character. This includes experience. target = / Which country receives the equipment. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Executes contained effects on every army leader that meets the limit. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. From what I know you can't kill your leader in-game. Optional.hours = / Fires the event in the specified number of hours. ruling_party = The ruling party of the original, player-led country. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. Toggles the GUI bounds debug, allowing to test for different window sizes easier. Grants the current scope a wargoal against the specified country. = Rule's new value. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. prioritize_location = If possible, this province within the state gets used. If set to 0, will be unset. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. desc = The localisation used as the rule's description. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. long_name = The new full name for the party.name = The new short name for the party. Make sure to save the file with ANSI encoding format. Changes the controller of the specified province to the current scope. Used in the province scope.limit_to_coastal = Affect coastal provinces. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Enables an ability that can be used by the unit leader in combat. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. Sets the specified character to also act as a country leader, promoting to the party leader if specified. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. days = / The number of days to add to the mission. Delete all armies and fleets of the specified countries. Saves the current scope as a key. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis Questions, Paradox keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. state = The state the middle of which to use as the entity's position. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Optional.hours = / Fires the event in the specified number of hours. Shortened variant exists if the event's ID is used instead of arguments. Adds the specified medal to the latest entry within the unit's history. bypass_recruitment should be set to no. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. See /Hearts of Iron IV/common/technology_tags/* for list. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Bump? Sets the autonomy level for the specified country. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries Only define one of to_state_array, to_state, or to_province. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Optional. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. Privacy Policy. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. Questions, Paradox Optional. Loads a new focus tree for the current scope, retaining any shared focuses. str_damage = The percentage of damage done to units to strength in particular. If you want the game to choose between effect blocks, random_list can be used instead. 6. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. name = The name used for the character. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. Adds the specified resource in the specified amount to the current state. Sets the row on which the trait is located. z = The Z position of the entity. base_bonus = The backup bonus if no tech is available. The list of effects may be outdated. Multiple parents can be specified by defining. It may not display this or other websites correctly. Can only be used if at war with the target. Removes the specified building in the current state. Use set_character_flag instead. Instead. is_locked = Whether the division is locked or not. Optional, defaults to 0.5. OR: enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. Removes the current scope from the faction they are part of. disband = If true, will refund equipment and manpower. An easy way to tell internal IDs is debug mode. Adds the specified trait to the current unit leader. If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. Toggles debug display of normals/bounding boxes/collision. Sets the number of victory point in a province. Retires the character, removing every role they hold and making them disappear from the game. Removes all ideas for the current scope that use the specified trait. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. Optional. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral animation = The animation entry to apply. If it is, then each one will be. sleep [duration] Pause the game for the specified amount of time in seconds. Dismantles the faction of the current scope. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Decides which advisor slot gets used by the. Toggle debug mode for air vs land combat. I don't have the game personally but I know a lot about it. slot = Slot of the character. Removes the specified idea from the current scope. legacy_id = The legacy ID used for the unit leader. gender = female assigns the specified gender to the character. Adds a freedom score ratio modifier to the current scope. Makes a country a government in exile in a set country, with a set starting legitimacy. Optional. Grants the specified technology to the current scope. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. add = Trait to add copy_tag = If specified, copies stuff from this tag rather than the original tag. visible = The scripted trigger that must be met for a country for it to see the entity. For more information, please see our Forces an update to the effects given by variables within dynamic modifiers. Used in the province scope.limit_to_border = Affect border provinces. Not sure if set_ruling_party boosts the ideology on it's own. slot = Slot of the character. The same does not apply to research_bonus = { } and rule = { }, however. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. amount = How much decryption to add in flat numbers. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. The effects here must be used within a state scope. all_provinces = yes UPDATE: Cheat does not work with the >1.10 version of the game. Never shown to the player. desc = A description used for the rule. Hearts of Iron 4 Console Commands List - TheGameDial Use modify_character_flag instead. Also accepts individual files within the. Uses a special interface displaying the current unit leader portrait. Adds a random valid unit trait to a unit leader. Completes the specified focus for the current scope. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } name = The name of the operative. If it is 0, it will return "infantry_equipment". This includes national spirits, laws, designers, and advisors (using the idea_token). x = The X position of the entity. hearts of iron 4 man the guns - How do I assume faction leadership Starts a civil war for the current scope with the specified parameters. Creates a naval leader for the current scope with the specified attributes. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Useful when making a country independent. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Optional.war_support_reduction_on_damage = The bonus to grant. A description can be added by appending _desc to the end as my_trait_desc: "My description". Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Does not support Naval equipment. This part is about the new . Set_ruling_party Command Help & Examples | HOI4 Cheats Sets the political party setup for the current scope. Optional, defaults to false. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. keep_political_leader = Controls if the promoted party leader (i.e. damage = The amount of damage to inflict.province = The province to target for provincal buildings. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. navy_intel = How much navy intel to add. You can not store "infantry_equipment_2" in a variable and use it here. Optional. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Sets the required amount of parents needed to select the trait. Privacy Policy. The character will take on every instance where allowed = { } is true at the game's start. Deprecated. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. picture = The graphical reference of the picture of the leader. Creates a commander for the current scope with the specified attributes. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. I am not sure whether as part of the paid DLC or free patch though. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Defaults to 1. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. Tag aliases are defined in. Optional.org_damage_multiplier = The bonus to grant. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). tag_color [rgb] Players can use this command to set the tag color of your current country. Equivalent to pressing on the error dog if enabling debug mode in launch options. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Optional. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. can_be_fired = no assigns the advisor as impossible to fire manually. on_win = The event to fire for the side on a win. Modifies the specified technology sharing group. Changes the current state's name to the specified name. Changes the template of the division to the specified one. Adjusts the popularity for the specified party in the current scope. Allows the player to freely assign traits to generals, admirals and other leaders. The texturefile itself must be located within the specified folder and have the specified name. Please note that many of these commands come in and out with each DLC making some of them not work. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Enables Border War status for the current state. Sets an AI strategy for the current scope. capital = The capital state of the breakaway country. Makes the current scope declare war on the specified country with the specified wargoal. on_cancel = The event to fire for the side on a draw. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. = Adds a modifier to the state. -debug must be enabled in in launch options. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. Country scope only. Everything else regarding advisors is identical to ideas. Necessary for advisors. skill = The skill of the leader. Initially assigns the specified character to the current country. Do code about civil war make a new country. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Optional, defaults to not changing the value. province = { Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Localization replacements - Hoi4 modding Wiki | Fandom Checks if a scripted trigger is true or not. Allows to transfer a precise part of the army and the equipement of a country to any country. Can be chained indefinitely as FROM.FROM. HOI4 Cheats. scale = The scale to change the entity to. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Switches two ideas with a tooltip displaying any modifier differences between them. set_cosmetic_tag [] [], Reloads files of a given type. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Army scope: small = The sprite used as an advisor. subject = ""Logged entry. Select a state by clicking it. The portrait uses a spriteType, defined within. Creates an operative for the current scope with the specified attributes. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. Changes the value of a variable to the specified value. FROM is the country that recruited the character. The defense skill of the leader. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Cannot be randomly selected. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. Sets the specified character to also act as a corps commander. Welcome to "Choose Your Leader!", The mod that allows you to. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. The following prompts are displayed. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. end_civil_wars = Will end any civil wars the subject is subject to. No tooltip is shown. Removes the specified mission for the current scope. division_names_group = Kills the country leader for the current scope. All states that are cored by the specified country will be given to it. Note that certain effects may take a value from a variable, i.e. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. Locks all division templates for the current scope. When used as a target rather than a scope, the var: can be omitted in most cases. Reddit and its partners use cookies and similar technologies to provide you with a better experience. How often does the combat view give a random sound? Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Console Commands to Add General Traits? - Paradox Interactive Forums r/hoi4modding guy here. Changes the number of shared building slots for the current state. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play It is recommended that you use the workflow available through the MLEADER command to create leader objects. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. traits = { }The traits the leader spawns with. At the moment no, I don't think so. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Interactive corporate website. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Shows the name of the specified character as a tooltip. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Sets the number of research slots the current scope has. Removes the specified trait from the current scope's country leader. OR: type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Module scope = The modules configuration for the variant. Information, Frequently Asked As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. For more help using the console and cheat commands, see our basics guide. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Assumes the capital by default. Adds a province modifier to the specified provinces in this state. The country the player becomes needs to be the scope in which the command is used. "all" will remove all wargoals. OR Creating another sprite to serve as the small portrait, which consists of the large portrait with a. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. damage = The percentage of damage done to units. Is it possible ta change faction leader? - Paradox Interactive Forums all will result in all states that meet the filter going to the breakaway. If an intel argument is left out, 0 is assumed. Activates the specified mission for the current scope, ignoring any triggers for the decision. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. days = / Fires the event in the specified number of days. Defines the effects that would be executed on the unit leader every day if they have the trait. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. Optional.combat_entrenchment = The bonus to grant. Similar to swap_ideas. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. For example: The country defined by the tag or tag alias. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. end of event). It is preferable to create a new file rather than overwriting base game files. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. The flag in this effect is used in the meaning of 'boolean flag', used to store information. Several other commands previously mentioned, such as event, are useful in modding too. category = Which doctrine category the cost reduction will apply to. Deletes all units with a certain template. Executes contained effects on a random division that meets the limit and is owned by the current country. Would love to know the answer to this question. Removes the specified trait from the character. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. character = The character to transfer. army_ratio = The size of the land army that the breakaway country gets. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. value = <0-1>How much collaboration to add. Resign Command Help & Examples | HOI4 Cheats Can only be used if using RTTI. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Use event_target: to access the scope. Teleports all railway guns to the province where they get deployed.
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