Changing to the false reality again, we head into the monster room. Move the gears with the buttons on the sides and the button on the gear to confirm. Take a photo of the left picture this time. We can now exit the exhibit hall and see the true version of the scroll hanging next to the entrance, explaining that Gustav aka "Doctor Terror" was a serial killer who had 14 murders attributed to him. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Exit the secret room and piece the eye above the passage. Respray the sweetener and use the pencil on the bug. Take the. ! Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Look at the piece of paper. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key. The solution is to point all six swords to the centre. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Return to the light dimension and enter the janitor closet. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Pan right to the last room and input the statue combination into the pillar. Upon reassembly, interacting with any of the fossils causes them to be flipped. Inserting the symbols correctly allows us to collect a large eye and a fuse. Click the centre button to harpoon the fish and take the. "After escaping Forgotten Hill, I have to find out more. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! You need to sign in or create an account to do that. JayIsGames.com is a leading Flash and Online game review site. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. After he moves away, we now have access to the fish room. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. From left to right, it's the first, fourth, second, third, fifth rows. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. When done with correctly arranging the symbols, a key is revealed. Use the second electrical panel and redirect power to the jellyfish exhibit. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. When successful, the wood panel disappears and we collect a crowbar. More than a century ago, during the late nineteenth-century globalization process, Christians seemed to flourish in the Middle East, becoming major agents of Arab nationalism and playing a significant role in the building of modernity in most of the Arab Middle East. Returning the bird to Abigail, she gives us a key as a reward. Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. This item will only be visible to you, admins, and anyone marked as a creator. Speak to Adam Drake for another round of The Devil's Game. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. Returning to the plant room, we check the "Amazing Plants" book and see that we can attatch the bird skull to the stem. Return to the room where you just got the hammer. After filling him with enough rounds, he slumps against a wall, dead. We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. Inside we take an owl wing and a new, silver key. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Talk to Jonah Thompson for the final round of The Devil's Game. All rights reserved. You can read our daily honest reviews and walkthroughs, play games, discuss about them. Jonah waits inside, now with an insect head. von. Going into the false reality, we go left down the hall and enter the office room. Fifth nynchkuddy freed! With key and coin in hand, we can activate the machine and the last puzzle for this section. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. Switch between them using the stopwatch. Heading right into the owl room, we add the gears to the mechanical owl and interact with it. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. Switch to the dark dimension and enter the aquarium where we harpooned a fish. Zoom in on the panel underneath and drag each symbol to the correct row. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. MENU. Entering it, we see a small gallery of insects which have various symbols below them. Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). Click on it. We hear an unlocking sound. When finished, its terrifying visage it spooks the horned ravens, causing them to leave behind a socket wrench. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. ! Venturing all the way to the left end of the hall, we enter the insect room. 275722209167 Use the camera on the stork painting to see a candle. Switching back again reveals stands to place cards into. Take the five, Use the camera on the statue in this room to see five slots that, Use the new card on the corresponding projector in the projector room to open a panel with a. Pan right twice and use the key to unlock the door on the left which leads to the child statue room. The piece of paper shows the solution to the rotating puzzle. Give him the bottle of water. Refer to the recipe book on how to make Mandrake Bread. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. I don't think I could have completed the game without it. 7.7K. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Using our photos, we solve the color puzzle. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Behind the book is the final cog for the diverter. You need to sign in or create an account to do that. Controles Seleccionar Gameplays Todava no hay gameplays de este juego Forgotten Hill Memento Buried Things The door fades away and to our dismay, it's a jar of urine. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. Jonah, ever one to make things more difficult, requests we makehim a crispy snack before he can sample the wineand hands us a silver key. Return to the music room in the light dimension. Solve the puzzle with the picture in the janitor's closet. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Let him hit you twice more. Enter the code from earlier: 23759. We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. Returning to the hall and moving right, we enter the door with an owl symbol. Press: yellow, green, green, red, red, red. Zoom in on the crank. Enter the door to the music (guitar) exhibit. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. Zoom in on the bug on the wall spray the sweetener on the wall. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. 24.7K. Use the fossil on the upper left display and solve the jigsaw puzzle. Submit your game now and we might release it in homepage. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. This is basically a variation of Red Light, Green Light. Open the stopwatch in your inventory and use the gear on it. On the desk is another paper with a puzzle solution. Take a photo if needed. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Three missing instruments, one missing sheet music. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. Exiting the room and heading right, we head to the skeletons in the hall. Entering the door to the right of the plants, we see more plants, a lamp, a bowl, and a hook above the bowl. If you read the sculptures book it tells you that this is the Sincere Cheater and that: "Truth is not always the only right way," so this time follow all the 'incorrect' doors. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. Using the paper, we can solve the machine on the right side of the room. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. Opening the safe by getting all of the lines upright opens the clam on top. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Inside we're reminded that the power's out and we can't access anything within. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Pressing the red button shocks the jellyfish into a series of colors. However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. However, it's wingless with gears exposed and its eye sockets are empty. Switch back to the dark dimension and read the newspaper article for. Exiting the room and venturing to the right, we open the door with the reef symbol above it. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. We enter the "Flora and Fauna" wing and immediately stop. Rise of Pico. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. We now have our coin for the machine just outside. Opening it, we learn that the creatures we've been seeing throughout the museum are called "Nynchkuddys", children whose souls have been extracted. There within we find two large fish sculptures and another cog for our pocket watch. Now the door to the chute is open and the last nynchkuddy can escape. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Get caught and you have to start again. After switching them, a key descends from the ceiling next to where the moon painting now resides. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Now the solution to the other skeleton is visible! You know the drill. Pan left back to the first room and enter the insect exhibit. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Use the camera in the light dimension, so it takes a photo of the dark dimension. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. Going through the motions once more, the only differences this time are an emerald and our final red card. We can only take three at a time, and they must be returned if we are to take others. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. ! When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. Retreating to the hall and heading all the way right once more, we enter the fossil room again. SalvadorMolinar-Aram. Use the pincers to cut the chain locking the power room and head inside. Zoom in on the four dials to see they're coloured. This comes after the previous game, Forgotten Hill: Mementoes. Pan all the way right to the coin machine. Use the eye on the blue fish for another hint. Going back to the elevator, we head even further down. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Enter and speak to Abigail Blumenthal for the next round of The Devil's Game. Valve Corporation. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. Zoom in on the dials. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. Moving right down the hall and into the plant room, we change to the false reality and under the secondary room to the right. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Take the, Pan right and give the Jonah the glass of wine. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. Clicking the newspaper on the shelf, we read about more disappearances of children. Use it to create any four-digit code on the machine here. Using the pincers, we remove the nails that were imbedded in his head and he is able to leave now that the pain has significantly lessened. Forgotten Hill Wiki is a FANDOM Games Community. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Left to right: #12 fish (upper right circle), #50 fish (lower left), #34 fish (lower right), #87 fish (upper left). Pull the rope. The solution is: 99+8+7+5+4 = 123. JayIsGames offers a free online experience with the best free online games. Clicking a sword will rotate the sword it's pointing at. Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. Round 1: move diagonally left down twice, shield off the two slots around you. Read the recipe book in the shelf on how to make a crispy snack and. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. We nab a photo. Pan left and place the pear under the cage. On this floor, we can see a table with a book to the left of the elevator. Feed the fingers to the lizard, get. Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. Using the puzzle solution from the plant room's table, we hang the frogs on their proper hooks, causing an ornament to lower from the ceiling. Switch back to the dark dimension and go to Abigails (the bird lady) room. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Pan to the far right and enter the aquarium in the fossil exhibit. This is a solution for a later puzzle. Inside is a statue whose placard says "I See You". Zoom in on the puzzle on the wall. On the door's left is a puzzle where we need to make all the eyes open. Using the photo, we can properly arrange the previously hidden symbols in order. Talk to the man (Jonah Thompson). Pan back left and zoom in on the map on the desk. As he exits, he confidently declares that he'll be able to stop Ruth. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. Temperature: 180, Time: 15, Mode: the bottom one without the fan. Should look like this: Double check power is being directed to the hammer symbol. Use the scissors on the pocket and take the. Returning to the owl room, we can place the wing from our inventory on the owl. Start cooking. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. Pan left again and read the poster on the left for. Use the camera and take a photo of the picture on the right. After taking a photo of the poster, we place the bucket under the leaking stem and obtain a full bucket. Inside we see a multitude of insects and a fetus. ! Read the poster on the right for. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. We leave this room and go back into the hallway, heading right again. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. Placing our two gears within, we learn that we don't have enough gears. Using the key in the display room brings out a picture frame with help for a puzzle later. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Absolutely perfect! Taking our camera, we can see the posters behind the plant hide a solution to the placement of the skeletons in the hall. I think it's by weight: Exit and enter the other room (Gustavs office). Using the key to open it, we enter what appears to be a janitor's closet of sorts. city council district 8 candidates. All trademarks are property of their respective owners in the US and other countries. Add the sleeping draught as well. The fish above the octopus run portside.". Returning to the fish room, we can see the nynchkuddy we gave water to in the cage.